Tag Archives: Music and Audio

A history of bedroom production – Part 1

It occurred to me the other day that I’ve been making music for over fifteen years. That’s quite a long time for what has (typically) been a solitary and (always) non-profitable affair.

I have therefore decided to document a brief history of my bedroom studio, foccusing both on its contents and my creative journey (ouch, sorry). This may only interest those with a similar passion, but it’s just something I’d like to put into words. My dad’ll like it, anyway.

So, partly to assist me with the postaweek challenge, but also to avoid hitting you with a mammoth blog post, I’ll be posting the whole story in parts over the next two or three weeks.

1992: Enter the Atari

Kit list: Atari ST, Cubase v1, Roland D5

Atari ST

The peerless Atari ST

“This is amazing. I don’t need an Amiga now,” I exclaimed as I fired up my second ever game of Brick Breaker on dad’s shiny new Atari ST.

The exact year escapes me, but it would have been some time around the early 90s when the Amiga 500 was the dour grey box that dominated my daily thoughts. It was the one thing I needed in my life. But then, suddenly, my imagination was captured by the unscheduled arrival of it’s weaker opponent (and I’m sure much to the delight of my Amiga’d-out parents).

Of course, this post isn’t one of gaming history therefore I digress. The real reason the Atari was sitting in front of me was for dad’s foray into the world of midi and production. At the time, his band, Gold, were all conquering on the wedding and club circuit and along with Geoff, the band’s guitarist, dad had decided to begin producing their own backing tracks, having previously relied on the adequate yet fiddly services of a Roland TR505 drum machine and an even more fiddly and complicated bass player.

The Atari was the perfect centrepiece for what would become our home’s first studio of sorts. Unlike anything else at the time, the Atari came with built-in midi ports, allowing you to easily connect your external sound sources. Unbelievably, this type of connectivity has only really been recently matched with the increased adoption of midi-over-USB on modern synths. Atari’s decision to include a midi port was as brave as Apple’s to get rid of the floppy disc drive. Shame it wasn’t as successful, as I think it’s reasonable to suggest we could have had built-in audio interfaces in desktop PCs if Atari had been as influential as Apple…

Initially, the sound sources in question consisted of a Roland D5 synth. The budget version of the D50 was absolutely nothing to write home about, but it provided the bare bones of drums, percussion, bass and strings that a band like Gold required.

CubaseThe Atari ran Cubase (version 1, I think), and proved to be my first ever experience of a computer-based sequencer.

I have no recollection of the first time I laid eyes on it, but I remember Geoff and dad spending countless hours inputting drum parts and bass lines. Their attention to detail was incredible and every part was note perfect (after a fair amount of swearing, they even managed to reproduce the over-indulged intro to Gloria Estefan’s Rhythm Is Gonna Get You) and not once did they fall back onto the lift music styled services of midi files.

Their enthusiasm obviously caught my eye and I soon asked to have a go myself. The very moment I first laid a hand on that awkwardly square mouse, I was hooked.

The D5 provided little sonic inspiration, as mentioned. But as a young boy I didn’t notice. I was just happy to bash keys, input my own drum loops by randomly entering notes on the drum grid and experiment with the exciting discovery of maximum pitch bend adjustment.

I can remember little of this early time and can only imagine the racket I must have been making, but it’s where it all started and I’ve not looked back since.

1994: Yamaha Inspires

Kit list: Atari ST, Cubase v1, Yamaha TG300, Roland D5

Yamaha TG300By the time I reached my teens, while I hadn’t yet learned to play an instrument (something I still regret to this day), I had developed a new found love for making music and continued to grab any chance I could on the Atari.

It wasn’t always a solitary affair, either. Recruiting the services of a couple of friends, we set about recording a ‘live album’. Of course, this wasn’t Woodstock. No, it was simply the trusty D5, a guitar amp and a tape recorder set up haphazardly in one of our garages, but the resulting song, Church Live, is fondly remembered, if not for it’s chorus of manically played, tuneless organ over the crushing sonic backdrop of aeroplane sound effects, but for the laugh we had making it. Another track, Irene Abbot, was also committed to tape at the same ‘session’. Inspired by a local MP who’s name and leaflet campaign gave us enough reason to record what I can only recall as, well… noise, it too rests soundly in the memories of our childhoods.

Just a shame we lost the tapes. Or maybe it isn’t, actually.

Meanwhile, in the world of Gold, the now seasoned production team of dad and Geoff were on the hunt for a better sonic palette. The D5 had served its course. 1994 was a golden era for synth modules with a flood of them appearing on the market. A few were tried and discarded before they eventually settled on the Yamaha TG300 (pictured). Almost the sole reason for its employment was a demo track which featured an entirely real-sounding acoustic guitar which wowed real-life guitarist Geoff particularly.

Of course, with midi-driven Cubase at the helm, they would only have access to the general midi sounds and not the program bank said guitar sat within. However, it was still a supersonic leap from the D5 and offered some very useable sounds along with internal effects such as reverb, chorus and flanger. It even had an onboard mixer with graphical display. It was like something out of Star Trek.

It was also an incredible workhorse. Not only was it the  primary sound source in the studio, it was also heavily gigged for years. An MDF (midi data filer) on stage sent the TG300 the duo’s hard work and it duly played it back without breaking a sweat. Smoky clubs, raucous weddings and yet more smoky clubs didn’t faze it and neither did my fiddling as sound man, regularly changing levels for the drum and bass parts via the LCD display. It never failed. Once.

Over the next couple of years, I continued to beat the thing to within an inch of its life. GM sounds are fairly unforgiving and of course can’t be messed with… unless you get creative with the effects and start doubling up tracks, which I set  about doing every moment I could get my hands on it.

It was during this period that I started to become what could loosely be described as ‘creative’, putting together relatively complex (for me) drum and rhythm tracks and constructing entire songs as opposed to a few bars of experimentation. My only regret is that I have no trace of these early works; committing anything to tape or CD in those days was ball achingly complicated. Well, ok, it wasn’t, but I did have to see my mates and play football occasionally.

Cubase continued to be centre stage and I’m yet to experience a sequencer or DAW which offers the same stability and ease of use that those early versions afforded. It was rock solid and even included features that are oddly absent from modern software. For example, the way you could turn your mouse pointer into a boot and ‘kick’ midi notes around was inspired and something I still wish I had access to today. Also, I’m yet to come across a better drum pattern arranger in any modern DAW.

Experimenting yet further, I even managed to successfully hook up a second midi device (a piano module neither dad or I can remember the name of) via the Alice In Wonderland-like world of midi thru. Suddenly, I had two boxes to make noises from. I felt like Trevor Horn.

Of course, in reality, setting this up for each track was about as enjoyable as knitting and I quickly abandoned. The dream of expanding beyond one sounce source seemed purely a fantasy back then…

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N…n…n…n…new plug-in courtesy of BT and iZotope

It’s taken it’s time. 15 years, if you believe what Mr BT (Brian Transeau) says.

Now, for the first time, you too can smash up, stutter, pan bounce and generally ear candy-ify your own musical creations, just like the king of show off dance himself.

Of course, BT almost single-handedly created the art of stutter, originally manipulating audio by hand; looping, crunching and warping wave forms to almost impossible 1/1024th note values and beyond.

It’s impressive stuff, if a little flashy and over indulged in some of his tracks (if you’ve reached this point and wonder what the hell I’m talking about, listen to the start of Suddenly for an example of these effects in action: http://www.youtube.com/watch?v=G6XAtIjBCdg). That said, I occasionally reach certain stages of my own productions and think a nice little kick drum stutter or wildly panning and pitch bending string sound could spice things up a bit. I’ve tried – and failed – to manipulate the audio myself but it is, if truth be told, the kind of thing you’d only achieve if you had the patience of a saint and exactly zero friends.

So, it was with some excitement that I was directed (via Twitter, obviously) to iZotope’s newest addition to their product lineup.

Yes, for $149 you can become a bedroom BT.

They’ve teamed up with the man himself to finally bring his creation to life in an attractive plug-in format.

I’ve downloaded the trial and had a very brief play. The plug-in works in Logic as a midi-controlled AU. Insert it into an instrument channel, choose the piece of audio you wish to screw with via the side chain input and you’re away. Stutter Edit responds to key presses on your controller keyboard and gives you full control over what looks like ever parameter you could hope for.

In a quick thirty minute test, the results were indeed very impressive but it goes without saying that I need to spend more time with it. Due to it’s nature of relying on midi input and therefore recording key presses in order to trigger the effects, one minor criticism is that it could prove a little cumbersome and fiddly. We’ll see.

One thing it is sure to do, however, is work its way into the mainstream. I think this is inevitable. While it won’t be on par with the Autotune bandwagon, it’s apparent ease of use, instant gloss and low price means producers will quickly latch onto it. Mark my words, you’ll be hearing it stuttering away on Radio 1 in no time.

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Maschine/Logic Workflow For Non MPC Heads

 

Native Instruments Maschine

Maschine - Not a natural partner for Logic

 

Feeling I needed something a little more ‘hands on’ for my beat making and sampling needs, it was with a degree of caution that I added Native Instruments’ Maschine to my studio.

If you’ve arrived here, you’ll most likely know what Maschine is, therefore I won’t bother explaining it in great detail, only to say that it is NI’s attempt at drawing the beat making crowd away from their MPCs and into a very clever marriage of dumb midi-driven hardware and powerful plugin-based software.

Does it work?

It’s a complicated answer, unfortunately. Certainly, from an MPC-syle beat creation perspective, Maschine is a joy to use. Sampling, too, is brilliantly implemented, making the process of building loops what it should be – fun and endlessly addictive. Time simply disappears while you’re using this thing.

Hip Hop producers will love it and will be able to create sparkling productions completely within Maschine itself, with no need to switch to a DAW. Me? Not quite so simple, unfortunately.

I have no interest in working with scenes and building up entire songs in that manner. The reason I bought Maschine was to gain an easy, more old school way of sampling and creating loops and drum tracks. The problem arises when you move over to your DAW of choice and mine happens to be Logic which, I’m sorry to say, is simply not a good partner for Maschine.

Yes, you can drag and drop midi, but its a little cumbersome and, due to limitations with Logic’s use of AU plugins, Maschine itself is pretty much useless as a soft synth. That’s unless you’re willing to start adding the ancient art of program changes into your projects. I’m not.

While considering the very real prospect of giving up and selling my shiny new bit of kit I came across a number of workflow suggestions and one in particular caught my eye.

If you don’t mind (or even enjoy) working with Audio as opposed to midi, I highly recommend using that method of getting your Maschine-created beats into Logic. There’s one problem, though. Maschine will only allow you to drag entire groups into Logic which is fine and dandy unless you take some pride in the individual processing of your sounds. The solution is stupidly simple, but easily overlooked.

Before dragging your audio across, solo one of your sounds in Maschine (for example, the kick). Then drag the audio into the DAW. The resulting audio file will contain just the soloed sound. Repeat the process for each sound and you’ll relatively quickly have individual audio files for each of your Maschine parts, all ready to be processed and arranged in Logic. A little bit long winded, but effective.

It’s convinced me to keep Maschine, anyway…

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